Updates from the Termina Project

Latest: Termina for macOS is here, on Itch

Marquis Kurt on 26 September 2020

I’m pleased to announce that, after a long hiatus and working on other projects like Hyperspace and Unscripted, Termina for macOS is here! This post will explain what’s been going on.

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The macOS Beta program is here!

Marquis Kurt on 5 December 2018

Hey, everyone! I’m so glad to get the new Termina for macOS Beta Program up and running today. There’s a lot that I’ve done since the last update on the blog about it, so let’s get started discussing it.

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Termina for macOS Beta Program coming soon!

Marquis Kurt on 30 November 2018

Hey, everyone! I’m sure you’re all excited to get your hands on Termina for macOS, the macOS version of SpriteKit Termina, soon; I’m getting excited just preparing everything for a smooth period of testing. I’ve got some exciting news regarding the future of Termina for macOS and its availability.

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And so Termina becomes gooey...

Marquis Kurt on 27 November 2018

Hey, everyone! It’s time to share another devlog update on Termina! This time, there’s a few new things popping up to keep your eyes peeled for. It’s pretty nice and gooey…

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What is Termina, anyway?

Marquis Kurt on 15 November 2018

Hey, guys! This is Marquis, the original creator of the Termina project. For the past month or so, I’ve been working on this exciting, small, and fun project written in Swift. However, you might be wondering what exactly Termina is and how it came about. I hope this post will answer some of those questions.

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